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The player takes the role of Marche, who is accepted into a clan and takes the role of leader, which means he must organize the clan members and take part in variousmissions to gain experience and status.
The missions are offered in pubs scattered around world map, and a fee must be paid to take part in each mission that vary in difficulty; they are essential to advancing the game's story and obtaining valuable items and experience points.
Some missions require a special item to accept the mission; this may mean another mission must be done first to acquire it. Others require a certain skill or Job class to take part in them.
Episodes

Combat System


Job System
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Competing against an enemy team of characters, which can consist of monsters, boss characters, or members of each of the five different races present in Final Fantasy Tactics Advance, the player takes part in turn-based play guiding the characters' actions across the three-dimensional battlefield.
Similar to chess each team takes it in turns to move their respective character around the map by order of a characters speed instead of player by player.
At the game's start, the world map is empty save for the starting location. The map is customized as the player wins "area tokens" after completing certain missions. The tokens are placed in slots on the world map of the player's choice and represent different terrains and settlements, such as plains, mountains, deserts, forests, and towns. Depending on the placement of the tokens, items are rewarded but to get to them the player must travel to the newly placed location and engage in a "treasure hunt".
A menu will appear above the location and enable the player to select this option, and the game automatically scans the area for items, which are put into the items menu for future use.
In addition to the main plot, there are two side plots: the Redwing Arc and the Judge Arc. The Redwing Arc centers around the Redwings clan, a foreign crime ring, their subordinate clan Borzoi, and their smuggled foreign monsters. The other is the Judge Arc, unlockable after beating the main three hundred missions. This serves as an alternative ending where Marche stays in Ivalice, overthrows corrupt judges, and becomes next in line for Cid's judge sword.
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There are 25 Job classes in Final Fantasy Tactics Advance that govern a character's stats, equipment, and abilities. Most items that can be equipped have various abilities assigned to them, each available for use by characters of a certain Job while the item is equipped. When a battle is completed, characters will receive Ability Points (AP) distributed over their currently equipped abilities. Once a target amount of AP has been accumulated for a given ability, the character will master it allowing the character to use them at any time, regardless of items equipped and Job chosen. Mastery of abilities in different Jobs will eventually allow the character access to more Jobs.
Units have a primary Job which determines the stat boosts they receive when they level up and the attributes associated with that class. A unit may also have a secondary Job where they can use any abilities of the selected Job, but with the stat profile of the primary Job. For example, an Assassin with a Sniper secondary Job can use abilities from both Jobs, but has the stat profile and appearance of an Assassin, the primary Job.